Mac Display Frameworks Engineer Job at Apple Inc., Cupertino, CA

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  • Apple Inc.
  • Cupertino, CA

Job Description

The Mac UI and Compositing team is focused on making the Mac the most flexible, responsive, and powerful platform in the world. We specialize in display management, reducing frame drops, power consumption and interaction latency, while enabling other Apple frameworks and HI to create new ways for Mac users to interact with their systems. Our team is looking for a software engineer that is as passionate about displays and performance as we are, with a strong background in systems or OS framework engineering.

Description

This position is an opportunity to have a huge impact on Mac, contributing to the design and development of a new unified displays framework written in Swift. Display management includes display tracking, configuration and display frame submissions, meaning we are involved in all user interaction at multiple points every time a user interacts with their Mac. You will be expected to dive into components across the Mac operating system to debug complicated performance issues dealing with all display configuration, state and frame presentation and more. You will also be ensuring that low power paths, such as video playback and other light workloads use as little power as possible, helping to extend customer battery life. A careful eye for detail will be required, as you will be working on critical system components, where crashes and memory leaks are not acceptable.

Minimum Qualifications

  • 5+ years of development experience
  • Strong background in C/C++
  • BS or MS Degree or equivalent experience

Key Qualifications

Preferred Qualifications

  • Knowledge of display and display subsystems
  • Experience debugging difficult issues that involve multiple system components
  • Knowledge of Swift
  • Knowledge of system development and/or device driver development
  • Passion for root causing problems and finding the best solutions
  • Eagerness to work across multiple teams to make system improvements
  • Experience debugging performance problems
  • Excellent verbal and written communication skills

Education & Experience

Additional Requirements

Pay & Benefits

  • At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $143,100 and $264,200, and your base pay will depend on your skills, qualifications, experience, and location.

    Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.

    Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

  • Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.
This position is an opportunity to have a huge impact on Mac, contributing to the design and development of a new unified displays framework written in Swift. Display management includes display tracking, configuration and display frame submissions, meaning we are involved in all user interaction at multiple points every time a user interacts with their Mac. You will be expected to dive into components across the Mac operating system to debug complicated performance issues dealing with all display configuration, state and frame presentation and more. You will also be ensuring that low power paths, such as video playback and other light workloads use as little power as possible, helping to extend customer battery life. A careful eye for detail will be required, as you will be working on critical system components, where crashes and memory leaks are not acceptable.

Job Tags

Relocation, Flexible hours,

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